GAMIFICATION AND THE FUTURE OF EDUCATION

learning by gamification will be the future of education

GAMIFICATION AND THE FUTURE OF EDUCATION
GAMIFICATION AND THE FUTURE OF EDUCATION

Growth in the popularity of video games has spurred a push to understand exactly what makes them so compelling – and whether any of these elements can be applied to education. Gamification, defined as the introduction or application of elements of games into non-game contexts, is the name given to this movement.

The principal appeal of gamification is the liberty that it provides pupils and teachers. The four freedoms of play – the freedom of effort, the freedom to fail, to experiment, and to self-express – may be particularly valued by pupils who feel constrained by conventional teaching methods.

Despite its advantages, gamification is not an educational panacea. A well-implemented programme will have a complete understanding of gamification, a large pool of financial and educational resources, and the necessary institutional and parental buy-in. Without these things, it may be doomed to failure before it has begun. But the future of gamification, and its role in the future of education, is ripe with possibility.